![]() ![]() They went from creepy to idyllic fantasy that made no sense to "reality" that might as well not be to a lesser attempt at creepy but was too annoying with the fetch quests and attempts at humor to be taken seriously. But as the game went on, that question went out the window because starting chapter 3 onward, it stopped mattering because ultimately nothing felt real. It was creepy and unsettling and had me questioning just how much of what she was experiencing with the pills was real. +1ĭarklight_catcher původně napsal:It's a game that started out pretty good. In the end I'm sure she died and what we saw at the end before the credits was her last moments of consciousness. They just made her imaginary friends seem much more realistic to her with how quickly she popped them. She's just a little girl who was born ♥♥♥♥♥♥ up in the head and the pills definitely didn't help. I was looking through these comments to look for an explanation to the story and I feel the same way as this guy ^^ But the ending doesn't give much without knowing whats going on. I think Fran is a phycotic killer but instead of seeing the things she does as bloody and gruesom, she see's them in a colorful fluffy way. And when Fran jumps on Aunt Grace, you can hear a demon's laugh at the background. She tied him up, and when you use the red thing on him, you can see Fran's thoughts with an evil laugh. For all I know, at the end of Chapter 4 Fran herself knocked the Doc out with the shovel. What did other people think?Īeternull původně napsal:There's so much of the ending that I did not understand. The last few moments were simply lackluster in my opinion.īut those are just my thoughts. I want to make it clear that I think the game as a whole has fantastic writing. This was a central throughline of the game's plot, so why is it brushed aside so quickly? Just let us know how she is willing to handle the darkness for the rest of her life if she has to. She didn't have to neccessarily defeat him. And the psychiatrist getting possessed and having to have his memory erased seems more like a sloppy last minute way to tie things up than it did a moment of real thematic significance.īut most importantly, I think there needed to be some sense of closure with the dynamic between Remor and Fran. The nurse is supposedly killed without any real dramatic weight to her death. Oswald needed to play a larger role earlier on for his involvement to have any impact. Character are haphazardly brought in and removed from the story. Things also felt a little rushed at the end. But then it makes the odd decision to go for a lighter, more comdeic tone with the penultimate puzzle in the wating room. The madhouse's extremely surreal style had a real sense of finality to it. Fran Bow is one of the best adventure games I've ever played, but the ending left me dissapointed. ![]()
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